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Zeedz: Turning Gameplay into Real-World Climate Action

Location: Germany

  • Autodesk
maya
  • Autodesk 3ds Max
  • SUBSTANCE PAINTER
  • Blender
  • Figma
  • Photoshop
  • Marmoset Toolbag
  • zbRUSH

About Project

Zeedz is the first NFT autobattler game that is good for the environment. The game lets you play and help lower carbon emissions around the world. In this game, you collect and care for creatures that look like plants. When you play, you help with real climate action.

The game brings together blockchain, care for the environment, and new ideas in mobile gaming. It turns playing on your phone every day into a real way to help the planet.

Zeedz Zeedz

Client and Project

The Zeedz team went to Whimsy Games with a goal. They wanted to make a gamified solution for climate change awareness. Their idea was bold. They planned to create a mobile NFT game that is not only fun but also truly sustainable.

3D character model from Zeedz

Challenges Faced

  • No-Code Integration Complexity

    It was hard to add our custom battle system to the client’s no-code game framework. The setup needed many changes. We had to build several gameplay features from the start.

  • Limited Time Before Release

    The Zeedz team went to Whimsy Games just 2–3 months before launch. They already had marketing campaigns scheduled on German TV. Getting a feature-complete and stable system in that short time was a big challenge.

  • Combat Logic and Balancing

    We built the combat mechanics, abilities, and level progression from the ground up. Balancing various Zeedz creatures and skill sets required continuous tuning and QA testing.

  • Performance Optimization

    Making sure the game works well on lots of different mobile devices was very important. We made the pictures, code, and load times better. This helped to keep frame rates high. It lets people have a smooth time when they play.

  • Fast Collaboration Workflow

    Working with an outside design team meant that we had to talk every day. There were also fast changes. The deadlines were close, but Whimsy Games did their work all the time. They stayed in line with what the client wanted.

The Product Owner

The Zeedz team kept charge of the game’s environmental mission and how it looks, while Whimsy Games worked on the main gameplay and combat parts. The two teams worked together in a quick way. They shared thoughts each day and made many changes in a short time.

Whimsy Team

  • Unity Developers
  • QA Specialists
  • Backend Engineer
  • Game Designer
  • Animators
  • Artists
  • UI/UX Designer
  • Project Manager

Developed Features

Custom Combat System We made and set up a full combat module. It lets each Zeedz creature use different skills and powers. There are skill trees and each one can work in smart ways during fights.
Level Progression and Balancing Make sure the level goes up smoothly. The game can get hard at times, but it is still fair. Each Zeedz creature and each skill is made the right way. This lets all of us have a fair game.
Battle Visuals and Animations Made battle scenes that feel lively and use eye-catching effects. These make fights fun to watch and play. At the same time, I made sure that everything runs smooth on phones.
Integration with No-Code Framework We made the combat system work easily with the client’s no-code game engine. We changed our setup to fit their system. At the same time, we kept everything stable and made sure it runs well.

Job Done

  • Custom Combat System Made the whole combat system for Zeedz. This includes the abilities, how things are set up, levels, and balancing.
  • Integration with No-Code Core Changed how the combat system works so it fits in with the client’s no-code game framework. This helps keep the game stable and makes sure it always works the same way.
  • Visuals and Animations Made effects and battle moves that look good and help make fights fun. I made sure they work well and run smoothly on phones.
  • Level Progression and Balancing Set up new levels for Zeedz creatures. I wanted the game to feel fair for all players. The power of these creatures now fits with their skills. Each one is balanced, so they work well together.
  • Efficient Workflow Gave the combat system on time and made sure it was good. I kept up the hard work, even though there was not much time left to finish it.
  • Tight Deadline Finished the combat system in about two to three months. This helped the client stay on track for their release date. It also met the needs for their marketing plan.

Outcomes

Zeedz brings a new kind of green gaming. It mixes fun NFT battles with a goal to help lower carbon in the world. The game has a strong battle setup. The system for moving ahead in the game is fair and smooth. The game looks sharp and clean on the screen. All this helped the game come out on time and do well. Zeedz has been noticed for new ways to play and caring for the planet.

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